Change Log

Sketchable Version:

  • Fixed issue with merge all layers turning image black
  • Fixed a crash related to layer compositing
  • Fixed a crash related to canceling open/close dialog
  • Fixed a crash layers palette or layer’s info palette
  • Correctly update layer compositing when toggling visibility of layers
  • General bug fixes and maintenance

Sketchable Version:

  • Fix issue with smaller journals not rendering to screen.
  • Fixed crash on minimizing App or window resize
  • X-ray vision is now working properly when using a checker board background
  • Fixed a startup crash on older Nvidia Cards
  • General bug fixes and maintenance

Sketchable Version:

  • General bug fixes and maintenance

Sketchable Version:

  • General bug fixes and maintenance

Sketchable Version:

  • Increased the maximum number of layers on 4 and 8 GB devices with Intel Graphics
  • Improved painting performance up to 2x( Requires Windows 10 Anniversary Update)
  • Improved performance on layer compositing
  • Improved Application Launch time
  • Optimized query to Windows Store for IAPs
  • Verifying purchases will no longer stop the app from starting up.
  • Added link to Change log in About Us
  • Fixed issue with 1280 x 720 journal size not loading after creation
  • Fixes issues with layer thumbnails and layer stack compositing
  • Lowered power consumption while user is inactive
  • General bug fixes and maintenance

Sketchable Artisans


From the very beginning, Sketchable has been a work of passion. The mission was to create a product that allowed people to create digital art in a more natural way. Sketchable has become one of the top apps on the Windows Store. Its thought out integration of pen & touch inputs has been recognized by Microsoft and has become their creative demo for Surface technologies in their stores across the US. Most importantly, creatives are constantly sharing their wonderful works of art, made in Sketchable.

Every person that has taken the time to leave a review, send an email, or publicly share their work, has been a part of this success, but there are a couple that deserve to be acknowledged publicly. They are Don Seegmiller and Lawrence Mann. These artists have worked countless hours to provide feedback, discus features, create artwork, and share their passion for Sketchable. In the past, their contributions have been represented in the about section of Sketchable, along with a link to their websites and profiles. However, this does not seem adequate to represent the magnitude of their contributions. So they are also to be made the inaugural recipients of the title, “Sketchable Artisans”.

As Sketchable Artisans, their names, bios, and website links will be available on the page. Their work is impeccable, their passion is infectious, and they can be looked towards to inspire other artists who pick up Sketchable.


Our Spin


flower-transform-2    The Surface Studio and Dial represents the reason why we chose windows as the launching platform for Sketchable. Creatives can be hands on and focus on their work. With this combination of software and hardware, traditionally tedious tasks, like brush editing, take on a unique creativity of their own.


     For decades, creative productivity was driven by the mouse and keyboard working in tandem. However, modern natural user experiences take more of a hands on approach. This empowers the user by letting them work directly atop their art with an active pen. Although while this form factor is more powerful and intuitive, it does leave the nondominant hand idle. The Surface dial meets this need and it has enormous potential in reinventing the way people directly interact with their artwork. This is most evident when the Surface Studio and Dial are used in concert and that was the inspiration for Sketchable’s Speed Dial feature.


Classic interfaces rely on grouped icons, typically on the edge of the window. Specific settings adjustments, like brush diameter or color saturation, are often buried in complex palettes or dialogs. This creates a constant battle between simplifying the interface and allowing quick access to desired features. Sketchable’s Speed Dial solves this by giving the nondominant hand control. This allows the traditional UI to melt away. Tasks like adjusting color, brush settings, canvas orientation, and undo or redo, can be achieved without taking your focus from your work. Facilitating a productive, intuitive, and fun experience.




One of the guiding design principals for Sketchable was the importance of delivering low latency, high fidelity interactions. With the Surface Dial, this is taken a step farther. Adjustments not only give real time feedback, they can be made while inking. This takes traditionally tedious tasks and brings them into the creative zone. Changing a color’s brightness or saturation to find the perfect shade, can be made in one stroke. Brush settings like diameter, feather, roundness, angle, etc… can be made without picking up the pen. This can be used to create interesting and useful effects or simply streamline the process. Simply put, this tightens that creative loop while enabling a intimate human interaction with your artwork.

Sketchable 4.0


Gainesville, Florida—(October 12th, 2016) – Silicon Benders is releasing Sketchable 4.0, the latest version of the Windows Store App.
This release focuses on Sketchable’s UI to create a more cohesive esthetic while improving usability. To achieve this, Silicon Benders has worked in tandem with the Microsoft Surface Design Team to create a concise and productive user experience. Accompanying this UI overhaul are significant feature additions. These include a floatable stroke preview, real time brush tip cursor, customizable Color Picker, right click color dropper, and streaming tutorials (~150mb app size reduction).


UI Methodology
This release incorporated a combination of icon design, grouping, and scale to reduce the Interface’s visual impact, while continuing to add functionality. This blend of simplicity and functionality we achieved through our collaboration with the Surface Design Team as well as creative feedback received from the passionate artists that use Sketchable.

  • Layout and design
    • Designed in conjunction with Surface team designers
    • Reduced UI palettes from four to two
    • Updated every icon
    • Regrouped icons for a cleaner esthetic
  • Color Picker
    • Moved icons to singular exterior overlay
    • Capable of achieving smaller sizes
    • Added three new custom form factors
      • Circular saturation and brightness picker
      • Dynamic RGB and HSB sliders
    • For economy of motion, users can click and drag the color Dropper from icon to desired color, thus requiring only one click.
    • Toggle button added for “touch can paint” to make it more discoverable.
  • Stroke Preview
    • New modern design
    • Sliders for Size, and tip opacity make the functionality more discoverable.
    • Can be moved and placed
    • Can remain open when painting or adjusting a stoke from an exterior source.
    • Up to 36 presets per tool
    • Added clone, reset, and delete brush presets
    • Provides textural feedback while choosing a preset, or scrubbing tip opacity or size
  • Real Time Brush Tip Cursor
    • Depicts diameter, roundness, angle, feather, etc…
  • Other notable changes
    • Substantial performance improvements
    • Reduced package size by ~150mb
    • Moved Lock Layer Transparency to the Layer Info dialog.
    • Added settings
      • RGB 0-255
      • Right click color picker
      • Link mouse and touch UI Sizes

Price: Free to download + $19.99 for access to the premium features.
Download Link ->

Business Models in the Modern Market Place

Possibly the most controversial topic in App development today is Business Models. It is the most important issue facing software in 2016. The intersection of App sophistication and professional mobile hardware has created a unique moment in the software industry. Consumers feel uncertain what to expect when they download an app. Everything from distribution to software interaction is changing rapidly and it is difficult for consumers to keep up.
The most common consumer sentiment seems to be, “I just want to buy and own my software.” This comes from the good old days, when you could go to the store and buy software in a shrink wrapped box: one flat fee, no DLC, and no additional charge. This model worked for developers as well, because they could charge full price for each version. They were compensated for any additional work after the initial purchase when the consumer upgraded to the newest release. Duplicating this model in the current App Store would be impossible. Imagine the blow back if a developer released a 2.0 as a separate application and charged full price for it. For better or worse, the market has spoken and digital downloads are the future; this is no longer a feasible business model.
Another common misconception is that all digital media is the same. What’s the difference between downloading a song and an app? How can the movie and music industry work with a onetime charge, but software can’t? Simply put, software has a continual maintenance overhead. If you buy a song or movie, it will work indefinitely; however, software requires constant, diligent work. When hardware manufactures release a new device or driver, someone has to bring the app up to speed. This is why maintenance is the most expensive part of software development.
Coupled with the shift from physical to digital software sales, is an interesting yet basic piece of human psychology. Consumers are more willing to spend money on tangible products–and size matters. This psychology works out well for companies that make giant potato chip bags, where two thirds of the bag are air, but not so well for an industry moving from tangible to digital. While this has not been an issue for free or low cost viral applications, it has severely hindered professional productivity application development.
One potential solution for developers is to join the Tech Startup Bubble, where infusions of venture capital allow them to keep costs artificially low. When this happens, it becomes a race to get acquired or reach an ipo. This shifts the focus away from sustainable development onto download count, creating an environment that is impossible in which to build a long term product.
Devices like the iPad Pro and Surface Pro have proven that there is a space for professional mobile devices. The next logical step is for the software to follow suit, but large software companies will vehemently resist. Most are still piggybacking off of the aforementioned good old days, selling their desktop software for similar prices. Why would they work to overcome all of the hurdles of mobile market price perception, just to split 30% of the profits with Apple, Google, or Microsoft. Until now, these companies have treated mobile markets as a place to dump free “lite” versions of their software, to leverage users to convert to their desktop programs. This mindset will not change until forced by market forces and, by then, it will be too late.
The future is wide open. There is an opportunity for startups to invent the next wave of professional software: touch and stylus driven professional applications that creatives use for finished work.
For this to happen, it can’t be free, a dollar, or a onetime purchase. Developers have to be able to monetize their ongoing work. Otherwise, no one could justify updating applications. That leaves two business models, in app purchases and subscription. Consumers are justifiably hesitant to embrace these models, mainly because of past abuse.
With in-app purchases, the key is consumable versus durable. Consumable allows nefarious companies to create software that profits off “addiction,” rather than the joy or utility it provides. However, durable in-app purchases provide developers an avenue to profit off the maintenance and addition of features to an application. This model provides the best of both worlds, the convenience of the digital download, the pride of ownership a purchase should provide, and the sustainability to fund quality development.

How In-App Purchases Work in Windows Store Apps



We have received a fair number of support emails and store reviews regarding “lost purchases”.  We thought it would be beneficial to make a blog post to better inform our customers about the issue, as well as to point out possible solutions.


Who Handles Application Transactions?


When an In-App purchase is made in a Windows Store Application, control of the interaction is passed to the Windows Store through built in APIs supplied by the operating system. Microsoft handles all aspects of the transaction process. This is done to keep your personal information safe and secure. Developers only receive the following information, the total number of downloads, number of specific IAPs Acquisitions, and the estimated revenue from these transactions.


So this insures the developer / user relationship is anonymous. That is of course unless a customer reaches out for support, via email. Even then, all the developer only has an email address. So it is impossible for a developer to validate, restore, and/or refund lost purchases.


Microsoft is paid for this service. Microsoft receives a 30% cut of app revenues to handle all aspects of software delivery, handling purchase transactions, tracking licenses across devices, and delivering a digital store front.


What Causes a “loss” of a Purchase?


All an app can do is ask questions of the Windows Store, to determine if the current user has made a specific purchase. For durable purchases, apps have to make this query at startup and “unlock” the appropriate features if the OS has indicated they are purchased.


There are some circumstances under which the Store reports the wrong information and purchases can appear to be lost. This is primarily caused by the App Stores local records getting out of sync with the user’s Microsoft cloud account. There is nothing an app or its developers can do about this. The only real solution is continued improvements on the Store from Microsoft, which they are undoubtedly pursuing.


Here is a link to Microsoft’s Community and MSDN forums where can talk directly to them.

Previously-purchased durable IAPs not being recognized



Help Us Fix this Issue

If you care to be proactive, and MS has suggested that when you encounter a loss of purchases that there is some info that would be most useful to them. The two bits of information they requested are your Microsoft ID you have registered with the store, and a log file.  They can then correlate what is in their store cloud and what your local machine is reporting. Details follow on how to generate such files. Yes, it would be nice if we did not have to be a middleman in collecting such details, but we are   happy to assist in any way we can.


How to get your WSCollect logs?

1.     Open Sketchable

2.     Launch the In App Purchase Popup. When this dialog is being displayed press…

3.     Press Win+R

4.     then type WSCollect into the prompt.

5.     This will create a dump file on your desktop. It will be called something like Store_logs

6.     Please compress and email us this file to our support email account.


Your help is much appreciated.


How to Recover you IAPs


Here are several possible solutions to this issue.


Simulate an In App Purchase

1. Press the in app purchase button.

2.  When given the choice to repurchase or cancel choose CANCEL.

3. This should display a message similar to “you already own this item” message).

4. Check to see if this fixed the issue.


Update Windows

1.     Launch the Settings App

2.     Select Update & Security

3.     Press the Check for Updates button.

4.     Install any outstanding updates and restart you machine

5.     Repeat this process until the message “Your computer is Up to date is displayed.


Wait 7 Days

1.     The system will auto correct on the first launch of the app 7 days after the problem appeared for the user.



1.    Try a simple restart of Windows first. Go to “Start” > “Power” > “Restart“.

Try logging into your Microsoft account again

1.    Open the “Store” app, then right-click or tap and hold anywhere on the screen.

2.    Select the “Your Account” option.

3.    Select “Change user“.

4.    Type your Microsoft account credentials, then select “Save“.

Reset the Store Cache

1.    Select Start.

2.    Search “wsreset“.

3.    Run the “wsreset” command.

4.    The Store app will then open where you can see if you can download your apps again.


Fix problems with Windows Update

1.    Select Start, type “troubleshooting“.

2.    Select the “Troubleshooting” option.

3.    Select the “Fix problems with Windows Update” option in the “System and Security” section.

4.    Select “Next” and follow the rest of the wizard.


Reset Windows Update

1.    Select “Start“, type “services“, then select the “View local services” option.

2.    Select the “Windows Update” service, then select “Stop” to stop the service.

3.    Navigate to “C:\Windows“.

4.    Rename the “SoftwareDistribution” folder to “SoftwareDistribution.0“.

5.    Go back to the “Services” screen and start the “Windows Update” service again.

6.      Attempt to download your apps.